If the preview .ogg has a samplerate > the BUF_TO_READ constant, there was an out of bounds write to the audio buffers which resulted in crackling.
Thus, upped it to 48000 (0x80-aligned, and pretty much the highest rate anything consumer goes). a bit big, but safe.
Added this PR to latest commit, used the .3dsx version since bannertool and makerom I can't figure out how to install, can confirm it fixes the issues.
If the preview .ogg has a samplerate > the BUF_TO_READ constant, there was an out of bounds write to the audio buffers which resulted in crackling. Thus, upped it to 48000 (0x80-aligned, and pretty much the highest rate anything consumer goes). a bit big, but safe.