Closed TheOtherTaylor closed 10 years ago
If you get that to happen again, can you drop a 'copy to clipboard' module from the save/load dialog closeby and then paste the text in here? That should tell me the name of the class of the [?] that appears.
Nevermind I was able to repro using the following steps:
1) Start a dedicated server and spawn in some artillery units on the server (I had CSAT units)
2) Connect with a zeus client running Ares
3) Drop a 'artillery target' near the units
4) Drop a 'fire artillery' module on the artillery piece
5) Notice that the unit doesn't actually fire at the location.
6) Run a script to add all vehicles
and allUnits
objects to the curator object
7) Notice that below the Ares artillery module the [?](yellow box) appears for the ArtilleryTargetW
object
8) Click on the yellow box
9) Crash
[["ArtilleryTargetW",[17845.7,12663.8,35.7747],1.60099,1,0],["Ares_Module_Behaviour_Create_Artillery_Target",[17845.7,12663.8,35.7747],359.982,1,0],[17817.7,12671.2,36.2093],[1]]
It looks like the ArtilleryTargetW
is what's causing the issue. I think it's a combination of two things:
Reported here http://feedback.arma3.com/view.php?id=21589
I did a little more playing with this last night (but fell asleep before I posed), it appears you can drag select the 'fire artillery' object and delete it without crashing. I'm not sure if this is 100% repeatable, but I did pull it off at least once.
Using the Fire artillery module, sometimes it will create a yellow "empty" box with a question mark below the ground near your artillery target. If you click this box it crashes the game.
Steps to repeat (witnessed on dedicated server): -Place manned mortar tube -Place artillery target (~150m away) -Place fire artillery module on mortar, command him to fire (shell type and # did not seem to matter) -Look for yellow item to appear below ground near the target. -Click it
RPT File:
(Ignore escape character before line of '=')