Having reports of people getting the 'No Unit Under Cursor' message during some sessions when they shouldn't (in particular with the AI Behaviour modules and Arsenal).
It looks like when you start into a mission for the first time with Zeus things work fine - but if you disconnect and reconnect then the Ares_fnc_HandleCuratorObjectPlaced callback is no longer run and so it never sets the unit under the cursor. This causes the Ares_fnc_GetUnitUnderCursor function to fail and for it to think there is nothing under the cursor.
Probably related to BIS changing something in 1.40. Need to build a simple test mission and report it on the issue tracker. Maybe I can find a workaround.
Having reports of people getting the 'No Unit Under Cursor' message during some sessions when they shouldn't (in particular with the AI Behaviour modules and Arsenal).
It looks like when you start into a mission for the first time with Zeus things work fine - but if you disconnect and reconnect then the
Ares_fnc_HandleCuratorObjectPlaced
callback is no longer run and so it never sets the unit under the cursor. This causes theAres_fnc_GetUnitUnderCursor
function to fail and for it to think there is nothing under the cursor.Probably related to BIS changing something in 1.40. Need to build a simple test mission and report it on the issue tracker. Maybe I can find a workaround.