(I was cruising the BI forums and looking at a zeus requests thread so ... sorry for the flow of ideas I'm going to have)
For setting up ambiance with zeus it would be cool to be able to drop an animation on a soldier (similar to the punishments built into Zeus that force units to do push up animations)
This could include individual animations (e.g. Force a wounded soldier to lay down on his back, make a medic work over the body, make soldiers in formation salute) and group animations (e.g. make a whole group circle up and a few members get talking animations, make a sniper scout team get right next to each other and have the spotter pull out binoculars)
In my mind how this might work is have a module you drop on the unit (or squad leader for group animations) you want to animate and have a little drop down menu to select which behavior you want similar to the reinforcement menu.
Perhaps the animations would set them to the "relaxed" state and they would stop the animations of they ever left that state.
(I was cruising the BI forums and looking at a zeus requests thread so ... sorry for the flow of ideas I'm going to have)
For setting up ambiance with zeus it would be cool to be able to drop an animation on a soldier (similar to the punishments built into Zeus that force units to do push up animations)
This could include individual animations (e.g. Force a wounded soldier to lay down on his back, make a medic work over the body, make soldiers in formation salute) and group animations (e.g. make a whole group circle up and a few members get talking animations, make a sniper scout team get right next to each other and have the spotter pull out binoculars)
In my mind how this might work is have a module you drop on the unit (or squad leader for group animations) you want to animate and have a little drop down menu to select which behavior you want similar to the reinforcement menu.
Perhaps the animations would set them to the "relaxed" state and they would stop the animations of they ever left that state.