asumagic / kag-staging

Issue tracker for the KAG staging build
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New FPS capping logic apparently causes bad frame pacing #106

Closed asumagic closed 3 years ago

asumagic commented 3 years ago

reported by cat, win64

asumagic commented 3 years ago

Should be fixed in 3570-render2d-v3 by allowing some busy wait to account for tick time variance at 30fps. /v_fpslimit will still behave like a hard limit the engine tries to never limit, the capped FPS option will still forbid interpolated frames to be pushed but account for 5µs variance per tick when sleeping. I am not sure this is the best way to do it though...