Closed asumagic closed 3 years ago
Should be fixed in 3570-render2d-v3 by allowing some busy wait to account for tick time variance at 30fps. /v_fpslimit
will still behave like a hard limit the engine tries to never limit, the capped FPS option will still forbid interpolated frames to be pushed but account for 5µs variance per tick when sleeping. I am not sure this is the best way to do it though...
reported by cat, win64