asus4 / ARKitStreamer

AR Foundation Remote Debugging Tool for Unity
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How to make it work? #3

Closed bilck closed 3 years ago

bilck commented 4 years ago

So, I have installed the NDI SDK for iOS and macOS, but I play some sample scenes and nothing happens (my iPhone X is connected using USB).

I suppose I have to install some app on the iPhone as well, right? But which one?

asus4 commented 4 years ago

@bilck Hi, I just added more instructions to README

bilck commented 4 years ago

Thanks a lot, I'll try that as soon as possible!

bilck commented 4 years ago

@asus4 So, I have successfully compiled the project, just had some issue to add the NDI Library to XCode (not used to XCode, I believe you could explain that on your documentation).

The problem is that I had managed to run the project on iOS (and recognized my face) but I wasn't able to reproduce the Face Mesh on the editor. I was able to find my phone on NdiReceiver class in Unity Editor, but nothing more than that: image

asus4 commented 4 years ago

Thanks for testing!

  1. Please check iPhone's IP address, with ping command ping 172.20.10.1
  2. If UnityEditor throws errors in NativeArray.cs -> https://github.com/asus4/ARKitStreamer/issues/2#issuecomment-552880905
bilck commented 4 years ago

Ok, so I managed to make it work. I was obviously pointing to the wrong IP (I know it's kind obvious, but that could be added to usage instructions).

As a side-note it's also important to mention to set IP and point to the proper source name before playing the scene.

Just one issue, the background camera didn't appear: image

Is that expected?

One more last question: how to make it properly work through USB connection?

Thanks a lot!

asus4 commented 4 years ago

@bilck Please check the NDI Source name is correct. or you might have to restart the iOS sender app.

iPhone USB network

Screen Shot 2019-11-14 at 10 08 56

bilck commented 4 years ago

For some reason it's still not working: image

Seems to be something related to texture format or material/shader.

bilck commented 4 years ago

So, any news about that?

asus4 commented 4 years ago

I could not reproduce it. it seems the NDI related problem. Could you try if sending NDI from iPhone to Mac is possible?

bilck commented 4 years ago

So, I have installed NDI Monitor on my Mac (https://apps.apple.com/us/app/ndi-monitor/id1111704079?mt=12) but it didn't work out. Check image below: image

asus4 commented 4 years ago
  1. Does your iPhone X throw any errors on Xcode?
  2. Can you try another NDI sender app to break down the issue. https://apps.apple.com/us/app/ndikun/id1473541220
QuestionsBrown commented 4 years ago

@asus4 So, I have successfully compiled the project, just had some issue to add the NDI Library to XCode (not used to XCode, I believe you could explain that on your documentation).

The problem is that I had managed to run the project on iOS (and recognized my face) but I wasn't able to reproduce the Face Mesh on the editor. I was able to find my phone on NdiReceiver class in Unity Editor, but nothing more than that: image

If either of you could help me get rid of this same compile error while trying to build in Xcode using the manual plugin insert strategy you guys suggest here that would make my day! <3

stale[bot] commented 3 years ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.