Closed Qiuqiu0529 closed 1 year ago
Technically, detecting multiple hands would be possible by calling the HandLandmarkDetect.Invoke
method for each palm.
I also suggest looking at MediaPipeUnityPlugin which supports Holistic detection. It may be more suitable for your use case.
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In hand tracking sample,only one hand can be detected.HandTrackingSample.cs line 96 shows " // Detect only first palm". I wonder how to modify it so that it can detects both hands. And have you considered create a sample for mediapipe's holistic model?I try to run face mesh,hand tracking and pose detect in one scene,and it runs slowly.(PS:I did detect rect before detect landmarks.