Closed modernretrocoder closed 3 years ago
tbh I'm pretty sure thats outside the scope of the project, closest thing is Parallel-RDP in retroarch
Can ParaLLEl-RDP be used with Project64 instead of RetroArch?
No one has ported it yet, so no
Looks like I'll have to get used to Retroarch then, thanks for your help. I'll keep the issue open in hopes that ata4 will clarify if this change will be implemented before closing.
Changing the internal resolution is something I've experimented with, but I didn't have much success. While it's certainly possible somehow, the performance of a high resolution software renderer would be absolutely abyssal, unlike Parallel using Vulkan. I'd expect no more than 1 FPS with a 4x rendering resolution. 2x is probably doable, maybe 3x with a very beefy CPU.
Are you aware of any other video plugins for Project64 which have an Unfiltered Output Mode, Nearest-neighbor Interpolation and Higher Internal Resolution? ParaLLEl RDP seems to be exactly what I'm looking for but I hate that I have to go through RetroArch to use it, if it had a Project64 port it would be my go-to graphics plugin without a doubt, but I'm not really looking for pixel-perfect software rendering accuracy, just a fulfillment of those 3 aforementioned criteria, what are your suggestions?
GLideN64?
GlideN64 forces Bilinear Filtering for some godforsaken reason so unfortunately not. :(
Your plugin is the only one that solves pokemon snap bugs, without it there is no way to finish the game, congratulations on the work, at the moment only in cutscenes the frames fall below 20, but the feat is impressive after so many years I know the project 64, as soon as possible give us more improvements @ata4
Your plugin is the only one that solves pokemon snap bugs
Yeah?... https://github.com/gonetz/GLideN64/issues/2046 https://github.com/gonetz/GLideN64/pull/2179 https://github.com/gonetz/GLideN64/issues/2213
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Is it possible, using this plugin, to change the Internal Resolution to a multiple of the original N64 resolution or to the same as the output resolution? I'd like to play a game rendered at 1080p like with GlideN64 but still with the Unfiltered Output Mode, Nearest-neighbor Interpolation and closer accuracy of RDP Plus. Is this or will this be implemented in any capacity?