Closed Rosalie241 closed 4 years ago
this patch is quite large but removes the redundant IntGetProcAddress calls when the functions are already stored in memory
IntGetProcAddress
Hm... I'll merge that for now, but keep in mind that most of the code was automatically generated by glLoadGen, so it may be a better solution to change the parameters for that tool instead.
this patch is quite large but removes the redundant
IntGetProcAddress
calls when the functions are already stored in memory