Closed nickie66 closed 3 years ago
I'm guessing it has something to do with the alpha channel of the logo texture and the tree textures in the background. It's a known performance issue with Angrylion based plugins in general, since textures with alpha channels can only be rendered with the slowest rendering path available. And for a reason that I don't fully understand yet, multithreading doesn't really help much here.
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not a gameplay issue but interesting behavior : title screen goes down to <50FPS while CPU usage maxes out at a steady 80% on each core parts of the intro where the logo appear also show an increase in CPU usage, as if the logo itself consumed a lot of CPU time
gameplay however never even reach 50% per core on that system
on a xeon x5675@ 4.3ghz ( 6-core , 12 threads)
the 2 main goemon games on n64 are very hard on several plugins, angrylion RDP runs near perfectly, i only noticed this odd slowdown :)
goemon's great adventure ( the 2nd goemon game) also displays similar slowdown during the game intro dialog, down to 40FPS with CPU usage reaching only 60% per core... but gameplay is here again smooth