ata4 / bspsrc

A Source engine map decompiler
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Any brush entity with the texture metal/metalladder001a is duplicated and put in a random spot on the map #154

Open bottiger1 opened 2 years ago

bottiger1 commented 2 years ago

If you make a brush entity with any face having the texture "metal/metalladder001a", all the other faces get replaced with "tools/toolsinvisibleladder" texture and a copy of the brush is placed at 0 0 0 (in a real map it can be elsewhere) and the duplicate entity is a func_ladder. The original entity doesn't seem to matter as long as it's not just a plain brush.

A brush using toolsinvisibleladder will not exhibit these problems.

Original image

Output image

VMF of the original and decompiled with bspsrc, and the BSP file.

ladder.zip

rihi commented 1 year ago

The duplication should now be fixed with 1.4.3. The changing of the texture seems to be something that is not preventable (but also shouldn't matter). But I will probably revisit that problem in future again, when I have more time.