Open bottiger1 opened 2 years ago
The duplication should now be fixed with 1.4.3. The changing of the texture seems to be something that is not preventable (but also shouldn't matter). But I will probably revisit that problem in future again, when I have more time.
If you make a brush entity with any face having the texture "metal/metalladder001a", all the other faces get replaced with "tools/toolsinvisibleladder" texture and a copy of the brush is placed at 0 0 0 (in a real map it can be elsewhere) and the duplicate entity is a func_ladder. The original entity doesn't seem to matter as long as it's not just a plain brush.
A brush using toolsinvisibleladder will not exhibit these problems.
Original
Output
VMF of the original and decompiled with bspsrc, and the BSP file.
ladder.zip