Closed rtandbk closed 7 months ago
This also occurred to me with the regular clip brushes when decompiling Half-Life Deathmatch Source's version of Crossfire; they got converted to skip. Perhaps the CONTENTS_PLAYERCLIP and CONTENTS_MONSTERCLIP flags aren't being read correctly when they need to?
This issue is still present in v1.4.5 using the same steps to reproduce. I tested the same map using vmex and it created the clips as intended.
Fixed with 09f0da9. Will be included in the next release.
still having this on the newest version with HL2 maps both with and without using "fix tool textures"
The fix will be included in 1.4.6, which is not yet released.
When decompiling Half-Life 2: Deathmatch maps, any tools/toolsplayerclip brush is instead replaced with tools/toolsskip.
Steps to reproduce: