ata4 / bspsrc

A Source engine map decompiler
Other
695 stars 87 forks source link

[1.4.4] Skip brushes are created on decompile instead of clip brushes #179

Closed rtandbk closed 7 months ago

rtandbk commented 10 months ago

When decompiling Half-Life 2: Deathmatch maps, any tools/toolsplayerclip brush is instead replaced with tools/toolsskip.

Steps to reproduce:

  1. Add dm_powerhouse to list
  2. Other > BSP format > HL2:DM and VMF format > Source 2004 - 2009
  3. Load Hammer image image
SirYodaJedi commented 8 months ago

This also occurred to me with the regular clip brushes when decompiling Half-Life Deathmatch Source's version of Crossfire; they got converted to skip. Perhaps the CONTENTS_PLAYERCLIP and CONTENTS_MONSTERCLIP flags aren't being read correctly when they need to?

rtandbk commented 8 months ago

This issue is still present in v1.4.5 using the same steps to reproduce. I tested the same map using vmex and it created the clips as intended.

rihi commented 7 months ago

Fixed with 09f0da9. Will be included in the next release.

Pinsplash commented 7 months ago

still having this on the newest version with HL2 maps both with and without using "fix tool textures"

rihi commented 7 months ago

The fix will be included in 1.4.6, which is not yet released.