It is used for disabling shadow depth and enabling light bounces. You mentioned in README that it is lost on compilation but in fact it isn't; I just made a test map with some props having enabled static prop bounced lighting and some not, and having manually implemented m_FlagsEx the output is correct. In fact the entire m_FlagsEx field is saved in the BSP file, although there is absolutely no condition in tools to toggle STATIC_PROP_FLAGS_EX_DISABLE_CSM, so you can skip that one.
It is used for disabling shadow depth and enabling light bounces. You mentioned in README that it is lost on compilation but in fact it isn't; I just made a test map with some props having enabled static prop bounced lighting and some not, and having manually implemented
m_FlagsEx
the output is correct. In fact the entirem_FlagsEx
field is saved in the BSP file, although there is absolutely no condition in tools to toggleSTATIC_PROP_FLAGS_EX_DISABLE_CSM
, so you can skip that one.