ata4 / bspsrc

A Source engine map decompiler
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The GoldSrc format is not supported #29

Closed elixir1349 closed 7 years ago

elixir1349 commented 7 years ago

This map of half life 1 is impossibile to decompile, not only, neither open it https://www.dropbox.com/s/cr9c9rb50ki0hiu/crossfiretest.bsp?dl=1

Error is this

[info] Loading C:\Users\asus\Desktop\crossfirechina.bsp [error] BspSource: Can't load C:\Users\asus\Desktop\crossfirechina.bsp, caused by info.ata4.bsplib.BspException: The GoldSrc format is not supported at info.ata4.bsplib.BspFile.createBuffer(BspFile.java:251) at info.ata4.bsplib.BspFile.load(BspFile.java:118) at info.ata4.bsplib.BspFile.load(BspFile.java:180) at info.ata4.bspsrc.BspSource.decompile(BspSource.java:98) at info.ata4.bspsrc.BspSource.run(BspSource.java:67) at info.ata4.bspsrc.gui.BspSourceFrame$5.run(BspSourceFrame.java:362) [info] Processed 1 file(s) in 0,2140 seconds

cross

ata4 commented 7 years ago

Well, it's in the error message: BSPSource doesn't support Half-Life 1 maps (HL1 uses the GoldSrc engine), because it uses a file format that is incompatible with the Source engine. You have to use a matching decompiler for that engine, like BSP2MAP.