I can use disunity to grab all the asset files, but is it possible to load the scenes of a compiled game into unity? The asset files by themselves are nice, but it would be much more useful if we had all the information about how they live in the scene and how they are combined together.
I can use disunity to grab all the asset files, but is it possible to load the scenes of a compiled game into unity? The asset files by themselves are nice, but it would be much more useful if we had all the information about how they live in the scene and how they are combined together.