After unpacking a .unity3d file, I imported the sharedassets files into a unity project and used the "mainData" and "level0" file as scenes. Everything works fine but the whole scene (including hundreds of gameobjects) is colored magenta because of missing materials.
I'm trying to relink the MeshRenderer's materials by using the reference id (m_PathID) in the "mainData" and "level0" files (which point to the sharedassets?).
If a gameobject has a material with properties:
m_FileID = 0
m_PathID = 261
could I find the related material in the sharedassets file?
Hi,
After unpacking a .unity3d file, I imported the sharedassets files into a unity project and used the "mainData" and "level0" file as scenes. Everything works fine but the whole scene (including hundreds of gameobjects) is colored magenta because of missing materials.
I'm trying to relink the MeshRenderer's materials by using the reference id (m_PathID) in the "mainData" and "level0" files (which point to the sharedassets?).
If a gameobject has a material with properties: m_FileID = 0 m_PathID = 261 could I find the related material in the sharedassets file?