Digging through the source code of the 0.4.0 branch, it appears that the new asset bundles contain a new signature. In particularly, the game's updated asset bundles contain the following signature(obtained from opening it via a hex editor):
I believe "CAB-575e584c88bb788922bcda6e84ea6555" might be the name of a file embedded in the Unity bundle. I presume the problem is the UnityFS prefix, where Disunity expects UnityWeb or UnityRaw. See:
Could you provide a little more context on what the difference is between the current UnityWeb and UnityRaw signatures? Is this the encoding scheme? Would it be a lot of support to wire in UnityFS? I'm happy to try and submit a patch, but any background on the significance of different types of asset bundles would be helpful.
UnityFS? Seems new to me, could be possibly a new file format introduced in 5.x. Do you possibly know how to create these files? Because the editor only produces UnityWeb files for me.
I've been exploring a game's resources using Disunity (using v0.3.4), but after the latest patch I get the following error:
Digging through the source code of the 0.4.0 branch, it appears that the new asset bundles contain a new signature. In particularly, the game's updated asset bundles contain the following signature(obtained from opening it via a hex editor):
I believe "CAB-575e584c88bb788922bcda6e84ea6555" might be the name of a file embedded in the Unity bundle. I presume the problem is the
UnityFS
prefix, where Disunity expectsUnityWeb
orUnityRaw
. See:https://github.com/ata4/disunity/blob/0.4/disunity-core/src/main/java/info/ata4/unity/assetbundle/AssetBundleHeader.java#L130
Could you provide a little more context on what the difference is between the current
UnityWeb
andUnityRaw
signatures? Is this the encoding scheme? Would it be a lot of support to wire inUnityFS
? I'm happy to try and submit a patch, but any background on the significance of different types of asset bundles would be helpful.Thanks!