Open yueding opened 10 years ago
Not right now. Extracting the complete rigging plus all animations is a pretty complex task. I'm currently using a Unity editor script, a custom exchange format and a Blender importer for that format to extract and import those models, but it's not ready to be released yet.
Hi @ata4 , I'm currently trying to extract animation clips. Seems it's not supported by now. I tried 'disunity dump' and got something like:
AnimationClip
unsigned int m_ObjectHideFlags = 0
PPtr
Hi @ata4 , could you please share your script? Disunity can perfectly extract models, shaders and textures. However I really need the bones.. I'd really appreciate if you could help.
I can upload it in the next days, but I won't write a detailed tutorial for these highly experimental scripts.
Thanks!!
Okay, you can find it in the unity-editor-utils repo. You need to install both the editor and Blender script to work with the files (you can skip UnpackAssets.cs). Should be pretty simple if you have worked with the two programs before, otherwise Google should help. Just select the transform with the skinned mesh in the editor, export it as .py and then import that file with the import script in Blender.
but where can I get the (transform with the skinned mesh) from disunity tool? only *.obj mesh but none skinmesh.. any guide?
Disunity doesn't support skinned meshes yet, just static meshes.
Could you make a tutorial ?
When i try to extract some asserts, it give me only .obj mesh files, Is there any way to get anim data?