Describe the solution you'd like
The integration of a launch menu would allow users to directly launch any scene from GlacierKit and try out their mods in-game, streamlining the development and testing process.
The current workflow is to build the mod through SMF and to then launch the game manually. This takes a lot of time and makes it more difficult to launch custom scenes.
Building the mod with SMF will remain necessary until SMF integration is added to GlacierKit. Introducing a way to build mods directly within GlacierKit would improve this feature, allowing users to manage building and launching projects within GlacierKit alone.
Additional context
You can utilize the roots in the packagedefinition.txt file to identify launch-able scenes.
It's possible to create a .ini file and have the original thumbs.dat include it to avoid having to work with the full thumbs.dat.
Describe the solution you'd like The integration of a launch menu would allow users to directly launch any scene from GlacierKit and try out their mods in-game, streamlining the development and testing process. The current workflow is to build the mod through SMF and to then launch the game manually. This takes a lot of time and makes it more difficult to launch custom scenes.
Additional context
packagedefinition.txt
file to identify launch-able scenes..ini
file and have the originalthumbs.dat
include it to avoid having to work with the fullthumbs.dat
.