Closed nguillaumin closed 4 years ago
The tile is too wide I think, but we can address that later.
Hi Nico,
I appreciate it, but this is not what I like honestly, as we will have the same issues as before with the with of some text in different resolutions. I did like the first design :
But what I would like to do is ... protection is one block, compatibility is one block, enhancements is one block ... 1 ) Each block has a different zebra color (like you do with each line) 2) in complete wide resolution, we have 2 columns of blocks. If we go to lower rez, we have 1 column - this way the screen could be nicely filled. 3) if we have only 1 block - I need to think how to fill the screen in wide rez here ...
What do you think?
So I tried this:
And yeah the zebra alternating on blocks work better. However I think the previous version is more readable, because the labels / values are "aligned" (see red line below):
So perhaps a mix of both?
(I'm cheating as it's on a small screen here, on a large one it doesn't work well currently)
If you're happy with that (minus the responsiveness) I will put the change and we can merge, and look at the small screen sizes later?
Make it look more like the details tile on the old game page. It's still not perfect, but I think it's better.