ataulien / GD3D11

D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
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Parts of indoor world mesh not rendered after crash #59

Open Katharsas opened 6 years ago

Katharsas commented 6 years ago

If the game crashes and and indoor save is loaded, there sometimes is a weird issue with certain parts of the world mesh being invisible, allowing to see into far away parts of the level, Can be fixed by disabling/enabling AtmosphericScattering.

Citation from https://steamcommunity.com/sharedfiles/filedetails/?l=english&id=484664831

In underground levels such as mines and temples you may get a really annoying bug where you're able to see through walls at a certain distance, but not when you get closer. I'm really not sure how to fix this.

Video of the issue appearing after crash: https://youtu.be/irtEOn1lIME?t=707 Issue can also appear inside Sleeper Temple and Orc Graveyard