Closed GoogleCodeExporter closed 8 years ago
I've found a way to implement a light source that only affects rendering and
not the AI or anything else, by having the player's code turn the light off
immediately after rendering, and turning it back on immediately before the next
render cycle (if not in a third-person conversation, in a menu, etc.), so this
is effectively solved for the next version.
Original comment by lemong...@gmail.com
on 21 Feb 2013 at 6:46
Original issue reported on code.google.com by
lemong...@gmail.com
on 27 Dec 2012 at 8:31