atenfyr / UAssetGUI

A tool designed for low-level examination and modification of Unreal Engine game assets by hand.
MIT License
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"##NOT SERIALIZED##" on export local var in kimset bytecode #29

Closed oh-yes-0-fps closed 2 years ago

oh-yes-0-fps commented 2 years ago

Describe the bug on unreal versions before 4.26 export references/links/local var show "##NOT SERIALIZED##" when the export is being read and when exported as json it shows proper info

To Reproduce Steps to reproduce the behavior:

  1. Go to any file from a game using Old field path
  2. Click on a script bytecode instruction set
  3. See error

Expected behavior

The same that's done with import references(the name of the export) or the export number

image

Ability_Headcannon.zip

oh-yes-0-fps commented 2 years ago

I made a pull request on the api github to fix this