Game: Sea of Thieves
UE4 Version: 4.10.4
Attempting to modify: Wieldable blueprint for weapon
Error message: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this emor and attempt to continue. If you click Quit, the application will close immediately. Unable to cast object of type 'UAssetAPl .UnrealTypes.FString' to type 'System.String•.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
** Exception Text **
System.InvalidCastException: Unable to cast object of type 'UAssetAPI.UnrealTypes.FString' to type 'System.String'.
at UAssetGUI.TableHandler.Save(Boolean forceNewLoad)
at UAssetGUI.Form1.dataGridEditCell(Object sender, EventArgs e)
at System.Windows.Forms.DataGridView.OnCellValueChanged(DataGridViewCellEventArgs e)
at System.Windows.Forms.DataGridViewCell.SetValue(Int32 rowIndex, Object value)
at System.Windows.Forms.DataGridView.PushFormattedValue(DataGridViewCell& dataGridViewCurrentCell, Object formattedValue, Exception& exception)
at System.Windows.Forms.DataGridView.CommitEdit(DataGridViewCell& dataGridViewCurrentCell, DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave)
at System.Windows.Forms.DataGridView.CommitEdit(DataGridViewDataErrorContexts context, Boolean forCurrentCellChange, Boolean forCurrentRowChange)
at System.Windows.Forms.DataGridView.OnCellMouseDown(HitTestInfo hti, Boolean isShiftDown, Boolean isControlDown)
at System.Windows.Forms.DataGridView.OnCellMouseDown(DataGridViewCellMouseEventArgs e)
at System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.DataGridView.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
If anyone can help me that'd be much appreciated!
Note: I have to use version 1.0.08 because I am unable to load up the uasset in 1.0.1.
Game: Sea of Thieves UE4 Version: 4.10.4 Attempting to modify: Wieldable blueprint for weapon
Error message: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this emor and attempt to continue. If you click Quit, the application will close immediately. Unable to cast object of type 'UAssetAPl .UnrealTypes.FString' to type 'System.String•.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
** Exception Text ** System.InvalidCastException: Unable to cast object of type 'UAssetAPI.UnrealTypes.FString' to type 'System.String'. at UAssetGUI.TableHandler.Save(Boolean forceNewLoad) at UAssetGUI.Form1.dataGridEditCell(Object sender, EventArgs e) at System.Windows.Forms.DataGridView.OnCellValueChanged(DataGridViewCellEventArgs e) at System.Windows.Forms.DataGridViewCell.SetValue(Int32 rowIndex, Object value) at System.Windows.Forms.DataGridView.PushFormattedValue(DataGridViewCell& dataGridViewCurrentCell, Object formattedValue, Exception& exception) at System.Windows.Forms.DataGridView.CommitEdit(DataGridViewCell& dataGridViewCurrentCell, DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave) at System.Windows.Forms.DataGridView.CommitEdit(DataGridViewDataErrorContexts context, Boolean forCurrentCellChange, Boolean forCurrentRowChange) at System.Windows.Forms.DataGridView.OnCellMouseDown(HitTestInfo hti, Boolean isShiftDown, Boolean isControlDown) at System.Windows.Forms.DataGridView.OnCellMouseDown(DataGridViewCellMouseEventArgs e) at System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.DataGridView.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
If anyone can help me that'd be much appreciated!
Note: I have to use version 1.0.08 because I am unable to load up the uasset in 1.0.1.