Hey @atenpas.
Which parameters in the tutorial1.launch file could one change to avoid grasps where the binormal is in the vertical direction for instance?
I don't think this is possible directly. Yet, you could write a simple filter (check dot product of binormal and vertical direction) and add it to grasp_detector.cpp such that it is used after grasp candidates have been generated (maybe here?).
Hey @atenpas. Which parameters in the tutorial1.launch file could one change to avoid grasps where the binormal is in the vertical direction for instance?