The functions XAudio2CreateReverb, ReverbConvertI3DL2ToNative and so on(see
http://msdn.microsoft.com/en-us/library/ee415905%28v=vs.85%29.aspx ) are not
implemented yet.
They are needed for creating the reverb effect caused by 3D sound sources in
combination with the X3DAudio API.
An example of the usage of this functions may be found in the 'XAudio2Sound3D'
example of the DirectX SDK (version june 2010).
Kind regards,
trick
Original issue reported on code.google.com by tr...@posteo.de on 29 Aug 2011 at 11:19
Original issue reported on code.google.com by
tr...@posteo.de
on 29 Aug 2011 at 11:19