atlarge-research / opencraft

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Parallelise the pulse methods #105

Closed jdonkervliet closed 4 years ago

jdonkervliet commented 4 years ago

In GitLab by @swabbur on Jun 6, 2020, 22:10

Having extracted the updating of entities and blocks to the GameWorld's pulse method, and having added methods for finding the chunks important to players, it has become time to add additional parallelisation to the pulse method as to improve the scalability of the system over multiple cores.

jdonkervliet commented 4 years ago

In GitLab by @swabbur on Jun 6, 2020, 22:12

changed the description

jdonkervliet commented 4 years ago

In GitLab by @swabbur on Jun 11, 2020, 02:42

mentioned in merge request !71

jdonkervliet commented 4 years ago

In GitLab by @swabbur on Jun 18, 2020, 12:04

closed