Having extracted the updating of entities and blocks to the GameWorld's pulse method, and having added methods for finding the chunks important to players, it has become time to add additional parallelisation to the pulse method as to improve the scalability of the system over multiple cores.
In GitLab by @swabbur on Jun 6, 2020, 22:10
Having extracted the updating of entities and blocks to the GameWorld's pulse method, and having added methods for finding the chunks important to players, it has become time to add additional parallelisation to the pulse method as to improve the scalability of the system over multiple cores.