Closed jdonkervliet closed 4 years ago
In GitLab by @larsdetombe on May 20, 2020, 19:45
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 447
Can this be deleted, or do we still need it for something?
In GitLab by @JimVliet on May 20, 2020, 20:17
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 447
Pretty sure we need to discuss this with @julian9499 still.
In GitLab by @JimVliet on May 20, 2020, 20:18
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 495
As discussed in your other MR, it might be useful to replace these magic numbers with constant variables.
In GitLab by @swabbur on May 20, 2020, 20:41
Commented on src/main/java/net/glowstone/entity/monster/GlowMonster.java line 38
It may be neater to use a canSwim()
method and perform the registration in the constructor.
In GitLab by @swabbur on May 20, 2020, 20:41
Commented on src/main/java/net/glowstone/entity/monster/GlowMonster.java line 35
Would it be possible to make this method protected
?
In GitLab by @larsdetombe on May 20, 2020, 20:53
Commented on src/main/java/net/glowstone/entity/monster/GlowMonster.java line 38
The sole reason this method was created, was because iron golems can't swim. This method was created so it could be overwritten in the iron golem class. And in the iron golem class we don't want this registration.
In GitLab by @swabbur on May 20, 2020, 20:54
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 495
You could also consider reducing the code-duplication a bit by storing the jump height and performing the set only once. I don't think comments or constants are required here. However, I've added some for completeness sake. Something like:
double jumpHeight = 0.0; // Do not jump by default
Block block = location.getBlock();
if (block.isLiquid()) {
if (block.getRelative(BlockFace.UP).isEmpty()) {
jumpVelocity.setY(0.1); // Partially submerged
} else {
jumpVelocity.setY(0.1); // Fully submerged
}
} else if (isOnGround()) {
jumpHeight = 0.42; // On ground
}
velocity.setY(velocity.getY() + jumpHeight);
In GitLab by @swabbur on May 20, 2020, 20:58
Commented on src/main/java/net/glowstone/entity/monster/GlowMonster.java line 38
I know. It's just that it might be neater to override a canSwim
method than a method that 'exposes' an internal operation. The constructor could than use this canSwim
method to determine whether or not the register the AI task.
In GitLab by @JimVliet on May 20, 2020, 21:36
Commented on src/main/java/net/glowstone/entity/monster/GlowMonster.java line 38
Agreed @swabbur. That would be a cleaner solution.
In GitLab by @julian9499 on May 21, 2020, 11:25
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 447
It can be deleted!
In GitLab by @julian9499 on May 21, 2020, 11:32
Commented on src/main/java/net/glowstone/entity/ai/SwimmingTask.java line 29
What does this 0.6 value mean?
In GitLab by @julian9499 on May 21, 2020, 11:32
Commented on src/main/java/net/glowstone/entity/ai/SwimmingTask.java line 28
You should clone the location
In GitLab by @julian9499 on May 21, 2020, 11:35
Commented on src/main/java/net/glowstone/entity/monster/GlowIronGolem.java line 23
Slimes can not swim as well
In GitLab by @wubero on May 21, 2020, 11:39
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 447
changed this line in version 2 of the diff
In GitLab by @wubero on May 21, 2020, 11:39
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 495
changed this line in version 2 of the diff
In GitLab by @wubero on May 21, 2020, 11:39
Commented on src/main/java/net/glowstone/entity/monster/GlowMonster.java line 38
changed this line in version 2 of the diff
In GitLab by @wubero on May 21, 2020, 11:39
Commented on src/main/java/net/glowstone/entity/monster/GlowMonster.java line 35
changed this line in version 2 of the diff
In GitLab by @wubero on May 21, 2020, 11:39
Commented on src/main/java/net/glowstone/entity/monster/GlowIronGolem.java line 23
changed this line in version 2 of the diff
In GitLab by @wubero on May 21, 2020, 11:39
added 43 commits
development
In GitLab by @julian9499 on May 21, 2020, 11:39
Commented on src/main/java/net/glowstone/entity/ai/SwimmingTask.java line 29
Maybe change this to getting the center of the entity boundingbox.
In GitLab by @wubero on May 21, 2020, 11:39
Commented on src/main/java/net/glowstone/entity/GlowLivingEntity.java line 495
Changed this.
In GitLab by @wubero on May 21, 2020, 11:56
Commented on src/main/java/net/glowstone/entity/ai/SwimmingTask.java line 29
changed this line in version 3 of the diff
In GitLab by @wubero on May 21, 2020, 11:56
Commented on src/main/java/net/glowstone/entity/ai/SwimmingTask.java line 28
changed this line in version 3 of the diff
In GitLab by @wubero on May 21, 2020, 11:56
added 1 commit
In GitLab by @wubero on May 21, 2020, 11:57
resolved all threads
In GitLab by @julian9499 on May 22, 2020, 10:27
added 2 commits
In GitLab by @julian9499 on May 26, 2020, 16:18
added 84 commits
development
In GitLab by @julian9499 on May 26, 2020, 16:18
marked as a Work In Progress from 05e0f4939d2b783655b27c6926437aad26861b57
In GitLab by @julian9499 on May 26, 2020, 16:43
unmarked as a Work In Progress
In GitLab by @julian9499 on May 26, 2020, 16:43
changed the description
In GitLab by @larsdetombe on May 26, 2020, 16:58
Somehow when I spawned villagers they did not seem to want to swim. Even after reloading no villager seems to be able to swim.
The same happened with cows at first, however they seemed to update their behaviour after I spawned a few more.
I tested it with other animals as well, it seems that the first animal I spawn does not seem to swim, when I spawn more after that they do swim.
In GitLab by @larsdetombe on May 26, 2020, 17:03
I don't know if it is related to this MR, but squids seem to drown underwater. I understand that the swimming mechanic of squids is different from other land mobs, however they should not be able to drown underwater.
In GitLab by @julian9499 on Jun 2, 2020, 15:51
closed
In GitLab by @wubero on May 20, 2020, 19:02
Merges feature/animal-swimming -> development
This merge request solves issue #68 Animals and monsters can now swim and float above water. Except for Iron golems, they drown.