Closed jdonkervliet closed 4 years ago
In GitLab by @JimVliet on Jun 3, 2020, 17:24
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 23
Is this the maximum portal size in minecraft?
In GitLab by @swabbur on Jun 3, 2020, 17:28
Commented on src/main/java/net/glowstone/block/blocktype/BlockPortal.java line 24
Missing whiteline at the start of the method.
In GitLab by @swabbur on Jun 3, 2020, 17:28
Commented on src/main/java/net/glowstone/block/blocktype/BlockPortal.java line 20
Whether
may read better/nicer than If
in this case.
In GitLab by @larsdetombe on Jun 3, 2020, 17:32
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 23
The size refers to the inner portal size (without the obsidian blocks). This is not the portal size in Minecraft, the size in Minecraft is 21, I will change this. I think INNER_PORTAL_SIZE is also a better name, so I will change the name as well.
In GitLab by @swabbur on Jun 3, 2020, 17:33
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 63
You could use an ||
operator achieve that you're doing here. If the first one succeeds, the second won't be called.
createValidPortal(target, BlockFace.NORTH, player)
|| createValidPortal(target, BlockFace.EAST, player);
I'm not sure whether this notation is preferred, but it's an option.
In GitLab by @swabbur on Jun 3, 2020, 17:35
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 171
It might be neater to store the return value of this call in a separate variable. Or, you could store the return value of callevent.
Event event = new EntityCreatePortalEvent(player, blocks, PortalType.NETHER);
??? = EventFactory.getInstance().callEvent(event);
if (!???.isCancelled()) {
// ...
}
In GitLab by @swabbur on Jun 3, 2020, 17:37
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 187
Missing whiteline at the beginning of the method.
In GitLab by @swabbur on Jun 3, 2020, 17:38
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 212
Missing whiteline at the beginning of the method.
In GitLab by @swabbur on Jun 3, 2020, 17:44
Creating and moving through portals worked perfectly. However, when I entered the Nether and starting swinging my arm, I spawned into some blocks, the following exception was thrown:
17:40:46 [SEVERE] Error while handling PlayerSwingArmMessage(hand=0) (handler: PlayerSwingArmHandler)
java.lang.IllegalStateException: Start block missed in BlockIterator
at org.bukkit.util.BlockIterator.<init>(BlockIterator.java:170)
at org.bukkit.util.BlockIterator.<init>(BlockIterator.java:233)
at org.bukkit.util.BlockIterator.<init>(BlockIterator.java:268)
at net.glowstone.entity.GlowLivingEntity.getLineOfSight(GlowLivingEntity.java:683)
at net.glowstone.entity.GlowLivingEntity.getTargetBlock(GlowLivingEntity.java:722)
at net.glowstone.net.handler.play.player.PlayerSwingArmHandler.handle(PlayerSwingArmHandler.java:23)
at net.glowstone.net.handler.play.player.PlayerSwingArmHandler.handle(PlayerSwingArmHandler.java:16)
at com.flowpowered.network.session.BasicSession.handleMessage(BasicSession.java:80)
at com.flowpowered.network.session.BasicSession.messageReceived(BasicSession.java:136)
at net.glowstone.net.GlowSession.pulse(GlowSession.java:420)
at java.util.concurrent.ConcurrentHashMap$KeySetView.forEach(ConcurrentHashMap.java:4649)
at net.glowstone.net.SessionRegistry.pulse(SessionRegistry.java:23)
at net.glowstone.scheduler.GlowScheduler.pulse(GlowScheduler.java:227)
at net.glowstone.scheduler.GlowScheduler.lambda$start$0(GlowScheduler.java:136)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
In GitLab by @larsdetombe on Jun 3, 2020, 20:43
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 63
That is indeed a solution, however I think the way it is currently done is a bit better to understand. This way the intent is better understood I think.
In GitLab by @larsdetombe on Jun 3, 2020, 21:01
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 23
changed this line in version 2 of the diff
In GitLab by @larsdetombe on Jun 3, 2020, 21:01
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 171
changed this line in version 2 of the diff
In GitLab by @larsdetombe on Jun 3, 2020, 21:01
added 1 commit
In GitLab by @wubero on Jun 4, 2020, 10:15
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 54
Can't this method be one codeblock? Since everything is related to eachother
In GitLab by @larsdetombe on Jun 4, 2020, 10:33
Commented on src/main/java/net/glowstone/block/blocktype/BlockPortal.java line 20
changed this line in version 3 of the diff
In GitLab by @larsdetombe on Jun 4, 2020, 10:33
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 63
changed this line in version 3 of the diff
In GitLab by @larsdetombe on Jun 4, 2020, 10:33
added 1 commit
In GitLab by @larsdetombe on Jun 4, 2020, 10:33
Commented on src/main/java/net/glowstone/block/itemtype/ItemFlintAndSteel.java line 54
I changed the code a bit so that it is still clear it first tries to check for a portal north and then east. Now it is indeed one codeblock
In GitLab by @larsdetombe on Jun 4, 2020, 10:33
resolved all threads
In GitLab by @wubero on Jun 4, 2020, 10:48
merged
In GitLab by @wubero on Jun 4, 2020, 10:48
mentioned in commit 56a987f966a0b1084fca3908bec4df903c359aaa
In GitLab by @larsdetombe on Jun 3, 2020, 17:10
Merges feature/improve-nether -> development
Portals of various sizes can be created. When breaking a portal or portal block, all connected portal blocks are also deleted.