I have implemented a flying task as part of my honours project on scaling Minecraft using serverless computing.
Flying task: the player lifts above the map structures, then begins to fly towards the given target location. The final location only accepts x and z coordinates (I have ommitted the y coordinate since it would require implementing additional obstance avoidance logic).
Experiment 9: Players spawn in the same location, at the same time, then start to fly away from each other, in a star-like formation, thus generating as much terrain as possible.
I have implemented a flying task as part of my honours project on scaling Minecraft using serverless computing.