atlasgames-repo / fortress-defense

The unity fortress defense project
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Level Improvement #127

Open Russell2023 opened 6 months ago

Russell2023 commented 6 months ago

This isn't an actual problem, but a place where we share any information about levels and gameplay (that might help improve the gameplay). Anything like bugs (related to levels), gameplay issues, levels being too hard or too easy will be posted here. The more information we have (with or without screenshots) the better we can work on the gameplay.

Russell2023 commented 6 months ago

Some information that might be helpful while testing the gameplay:

  1. We have 100 levels total which contains 10 worlds.
  2. Every 5 levels, we have a mini boss fight.
  3. In levels 10, 20, 30, 40, 50, 60, 70, 80, 90, 100 instead of a mini boss fight, we have a boss fight.
  4. Any level that contains a boss/mini boss, should contain ONLY one boss/mini boss.
  5. In the first 20 levels, player cannot use any magics.
  6. In the second 20 levels, player can use only thunder.
  7. In the third 20 levels, player can use only thunder and poison.
  8. In the forth 20 levels, player can use only thunder. poison and blizzard.
  9. In the fifth 20 levels, player can use only thunder. poison, blizzard and magnet.
  10. Levels are based on these magics and how you use them, so be aware of that.
  11. Up to level 59, we have only 1 wave of enemies. From level 60 to 100 we have more than 1 wave.
  12. No boost for archers or pet should be used. We will set some rules for that part later on.
NimaDevy commented 6 months ago

Cancle the magics

There is no way that you can cancel magic, for example, if you got hold of it and you don't want to use it.

m-nt commented 6 months ago

Cancle the magics

There is no way that you can cancel magic, for example, if you got hold of it and you don't want to use it.

Archers miss a lot

When the enemy is very close to the castle, the archers miss a lot of shots every time! Bug

@NimaDevy Please transfer this to Master Bug

@m-nt Ok

Russell2023 commented 1 month ago

We need to have a simple system to show the number of enemy waves on the enemy progress bar.

An example from another game (plants vs zombis): maxresdefault (3)

Russell2023 commented 1 month ago

We also need a simple system to play different music in each world (depends on the background, meaning with the change of the background, we need to update our music as well. So the music should be related to the background). We also need some audio files for this purpose, non copy righted and with high quality loops.