atlasgames-repo / fortress-defense

The unity fortress defense project
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Fix: Missing reference in destroying status after scene switch (from login to home) #179

Open m-nt opened 2 weeks ago

m-nt commented 2 weeks ago
MissingReferenceException: The object of type 'RectTransform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
APIManager+<DestroyDelay>d__21.MoveNext () (at Assets/Atlas games/Scripts/APIManager.cs:80)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
APIManager+<RunStatus>d__20.MoveNext () (at Assets/Atlas games/Scripts/APIManager.cs:74)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <31d5d65b32ec483292e13e8ae4100b93>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()