Open MrJaba opened 10 years ago
good spot!
I'm here to help! :D
On 1 December 2013 23:14, Anders Fisher notifications@github.com wrote:
good spot!
— Reply to this email directly or view it on GitHubhttps://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29586266 .
Are you testing against this repo or the version downloaded from the app store?
I test my builds by serving the folder aliased from a node server ( https://github.com/atleastimtrying/fs ) then test it either on my phone or in chrome/ios simulator.
If you're keen to be on the bleeding edge I suggest you do something similar :)
These were just ones I spotted on a quick play last night from the app store. Good game dude, great game! :)
On 2 December 2013 08:54, Anders Fisher notifications@github.com wrote:
Are you testing against this repo or the version downloaded from the app store?
I test my builds by serving the folder aliased from a node server ( https://github.com/atleastimtrying/fs ) then test it either on my phone or in chrome/ios simulator.
If you're keen to be on the bleeding edge I suggest you do something similar :)
— Reply to this email directly or view it on GitHubhttps://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602324 .
Cheers buddy! All feedback is welcome, I just wish the ios store( a week or more) was as quick as the google play (3 hours) !
On Mon, Dec 2, 2013 at 8:57 AM, Tom Crinson notifications@github.comwrote:
These were just ones I spotted on a quick play last night from the app store. Good game dude, great game! :)
On 2 December 2013 08:54, Anders Fisher notifications@github.com wrote:
Are you testing against this repo or the version downloaded from the app store?
I test my builds by serving the folder aliased from a node server ( https://github.com/atleastimtrying/fs ) then test it either on my phone or in chrome/ios simulator.
If you're keen to be on the bleeding edge I suggest you do something similar :)
— Reply to this email directly or view it on GitHub< https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602324>
.
— Reply to this email directly or view it on GitHubhttps://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602426 .
Wow that's ridiculously quick!
On 2 December 2013 09:01, Anders Fisher notifications@github.com wrote:
Cheers buddy! All feedback is welcome, I just wish the ios store( a week or more) was as quick as the google play (3 hours) !
On Mon, Dec 2, 2013 at 8:57 AM, Tom Crinson notifications@github.comwrote:
These were just ones I spotted on a quick play last night from the app store. Good game dude, great game! :)
On 2 December 2013 08:54, Anders Fisher notifications@github.com wrote:
Are you testing against this repo or the version downloaded from the app store?
I test my builds by serving the folder aliased from a node server ( https://github.com/atleastimtrying/fs ) then test it either on my phone or in chrome/ios simulator.
If you're keen to be on the bleeding edge I suggest you do something similar :)
— Reply to this email directly or view it on GitHub<
https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602324>
.
— Reply to this email directly or view it on GitHub< https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602426>
.
— Reply to this email directly or view it on GitHubhttps://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602634 .
I know! kind of spoils you as a dev! I've yet to work out a reasonable release schedule, fortnightly seems like a good block of time for new features. I kind of want to reward people for updating by always adding something good/useful alongside bugfixes but finding time is tough! Glad you like it though! could you give me a shiney review on the ios store?
On Mon, Dec 2, 2013 at 9:01 AM, Tom Crinson notifications@github.comwrote:
Wow that's ridiculously quick!
On 2 December 2013 09:01, Anders Fisher notifications@github.com wrote:
Cheers buddy! All feedback is welcome, I just wish the ios store( a week or more) was as quick as the google play (3 hours) !
On Mon, Dec 2, 2013 at 8:57 AM, Tom Crinson notifications@github.comwrote:
These were just ones I spotted on a quick play last night from the app store. Good game dude, great game! :)
On 2 December 2013 08:54, Anders Fisher notifications@github.com wrote:
Are you testing against this repo or the version downloaded from the app store?
I test my builds by serving the folder aliased from a node server ( https://github.com/atleastimtrying/fs ) then test it either on my phone or in chrome/ios simulator.
If you're keen to be on the bleeding edge I suggest you do something similar :)
— Reply to this email directly or view it on GitHub<
https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602324>
.
— Reply to this email directly or view it on GitHub<
https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602426>
.
— Reply to this email directly or view it on GitHub< https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602634>
.
— Reply to this email directly or view it on GitHubhttps://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602649 .
Oh yes, will review later on today. I was confused by the "Andrew" part ;)
On 2 December 2013 09:04, Anders Fisher notifications@github.com wrote:
I know! kind of spoils you as a dev! I've yet to work out a reasonable release schedule, fortnightly seems like a good block of time for new features. I kind of want to reward people for updating by always adding something good/useful alongside bugfixes but finding time is tough! Glad you like it though! could you give me a shiney review on the ios store?
On Mon, Dec 2, 2013 at 9:01 AM, Tom Crinson notifications@github.comwrote:
Wow that's ridiculously quick!
On 2 December 2013 09:01, Anders Fisher notifications@github.com wrote:
Cheers buddy! All feedback is welcome, I just wish the ios store( a week or more) was as quick as the google play (3 hours) !
On Mon, Dec 2, 2013 at 8:57 AM, Tom Crinson notifications@github.comwrote:
These were just ones I spotted on a quick play last night from the app store. Good game dude, great game! :)
On 2 December 2013 08:54, Anders Fisher notifications@github.com wrote:
Are you testing against this repo or the version downloaded from the app store?
I test my builds by serving the folder aliased from a node server ( https://github.com/atleastimtrying/fs ) then test it either on my phone or in chrome/ios simulator.
If you're keen to be on the bleeding edge I suggest you do something similar :)
— Reply to this email directly or view it on GitHub<
https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602324>
.
— Reply to this email directly or view it on GitHub<
https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602426>
.
— Reply to this email directly or view it on GitHub<
https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602634>
.
— Reply to this email directly or view it on GitHub< https://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602649>
.
— Reply to this email directly or view it on GitHubhttps://github.com/atleastimtrying/drag-the-dots/issues/28#issuecomment-29602841 .
If you go to the credits page and click on the IPRUG gang link it takes you to the iprug.org page and there's no way to get back to game without killing the am.