Added an special combat rules section to the engine chapter
Added an Encounter design section to the gm chapter
Changed Night Sword wording to apply to HP lost
Renamed all instances of "reduce to 0 HP" to "Death status", except Odin
Small buff to Alchemist: Alchemical Fire deals 25% extra damage with single target, and Poison Distilling may not be used if the alchemist want it.
Did a general drain wording standardization
Included the Defender Buff
Fixed Fencer's wrong crystals
Added a LOT of missing \tstatus to Geomancy and all missing \ordinalnums
Did a round of late-game Geomancy buffs, aimed at making level 45+ Geomancers stronger
Gave Dismantle a use other than killing constructs
Slightly buffed Desperate Blow
Did a small buff for Shadow Flare
Removed an extra "specialties" word in Squire
Did the Wizard nerf on Persistent Curses
Fixed Adept's Cleansing Strike from Slow (2) to Slow (5) as it was intended to be
Did a general clarity edit on status effects
Changed Monk's Zen Mind to only proc on temporary status effects
Changed all mentions of "works/does not work on Auto-Status or SOS-status" in dispelling-like effects to "works/ does not work on permanent status effects"
Fixed a typo on Feign Weakness (was wrongly worded as False Weakness)
EDIT 10/03/2020: 21. Changed Throw Stone (Squire)'s wording to "highest base damage amongst throwing weapons of your level or lower" instead of "level appropriate throwing weapon damage"
EDIT 15/03/2020: 22. Changed Hellfire rifle from "Pain" to "Soul Eater", which is the correct ability
Final Changelogs for this branch:
Change logs