atompacman / Xerof

2D survival simulator (AI sandbox)
1 stars 1 forks source link

Let's brainstrom about future release 0.4.0 #59

Open atompacman opened 8 years ago

atompacman commented 8 years ago

Ok, so what we want for this next release is to give AIs something to think about! We will do that by adding a hunger mechanic in the game. This will give AIs something really basic to do.

AIs should be able to maintain their characters alive as long as their is food nearby. Hence, we need to fix a food density for each biome. And even more important than that, we need to chose some sources of food that we want to add to the game. We already talked about berries in bushes, but there could be other simple sources of food like fruits in trees (this means we need to add trees as well) or wild animals (ok... maybe not for now :P).

This brings me to this question: how do we manage resource gathering? Do we implement an inventory system, or can characters only carry one or two things at a time for now? Also, characters should be intelligent enough to eat their food only we they are significantly hungry, or else their could die of hunger if they do not make reserves... We'll need to talk about that and write our conclusions in this issue.