atsb / Doom64EX-Plus

An improved modern version of Doom64EX.
GNU General Public License v2.0
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DOOM64EX-Plus fails to run - doesn't like Night Dive's WAD? #217

Closed Hasturtium closed 8 months ago

Hasturtium commented 8 months ago

Hey there, I am running Fedora 38 ppc64le on an IBM Power9 and can't run DOOM64EX-Plus. :-\ build.sh compiles the executable without incident or issue, I've copied all necessary files to /storage/games/doom64 including the executable, and on startup this error greets me and the game won't run.

Additional system specs: stock Fedora 6.4.13 kernel, 32GB DDR4-2666, 8GB Radeon RX 6600. I can't tell you how much I appreciate the existence of this port, and look forward to being able to run it.

[hasturtium@garlic doom64]$ ./DOOM64EX-Plus Z_Init: Init Zone Memory Allocator CON_Init: Init Game Console G_Init: Setting up game input and commands M_LoadDefaults: Loading game configuration WARNING: Unknown Key I_Init: Setting up machine state. D_Init: Init DOOM parameters W_Init: Init WADfiles. W_AddFile: Adding /storage/games/doom64/doom64ex-plus.wad R_Init: Init DOOM refresh daemon. libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: cHRM chunk does not match sRGB libpng warning: Interlace handling should be turned on when using png_read_image P_Init: Init Playloop state. Error - P_InitMapInfo: Unknown token: 'compat_collision' (line = 308, pos = 19)

ERROR P_InitMapInfo: Unknown token: 'compat_collision' (line = 308, pos = 19)

Hasturtium commented 8 months ago

...and it looks like the problem was that I'd been given a stub of a doom64ex-plus.wad instead of the proper 2.0MB file that came with the source. Closing this out, shame on me, it looks and runs beautifully. Cheers!