atsb / Doom64EX-Plus

An improved modern version of Doom64EX.
GNU General Public License v2.0
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Add support for shader compiler and Some changes. #28

Closed Wolf3s closed 1 year ago

Wolf3s commented 1 year ago
atsb commented 1 year ago

Just seen this :) it looks pretty nice for a WIP PR.

I've just done a commit to force a 2.1 GL renderer, however, I'll be happy to resolve and merge this after its finished and we give it a good test.

Wolf3s commented 1 year ago

Just seen this :) it looks pretty nice for a WIP PR.

I've just done a commit to force a 2.1 GL renderer, however, I'll be happy to resolve and merge this after its finished and we give it a good test.

Yes, but i can add first at least some fragments or Remove all unecessary SDL_GL stuff.

atsb commented 1 year ago

Just seen this :) it looks pretty nice for a WIP PR. I've just done a commit to force a 2.1 GL renderer, however, I'll be happy to resolve and merge this after its finished and we give it a good test.

Yes, but i can add first at least some fragments or Remove all unecessary SDL_GL stuff.

Go wild!

Wolf3s commented 1 year ago

This should be merged after the all hotfixes releases are finished

atsb commented 1 year ago

I can say that the hotfixes are now all done. Next release is 3.6.6

atsb commented 1 year ago

It looks good, though only thing I would add would be to reconcile it against latest master as I’ve removed glew to reduce dependencies. It was only used for vsync so it wasn’t really justified. This way we only have SDL2 as a DLL on windows.

Wolf3s commented 1 year ago

It looks good, though only thing I would add would be to reconcile it against latest master as I’ve removed glew to reduce dependencies. It was only used for vsync so it wasn’t really justified. This way we only have SDL2 as a DLL on windows.

I removed GLEXT and i added glew instead

atsb commented 1 year ago

Merged