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atsbomb
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bombLocator
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consider the case where the target has local pivot offset
#18
atsbomb
closed
2 weeks ago
1
when creating animated locator, rotation is not well represented when the target is under the hierarchy with parent having some non uniform scale
#17
atsbomb
closed
3 weeks ago
1
load predefined marking menu in Maya's marking menu dialog without copying the menu file under prefs.
#16
atsbomb
opened
1 month ago
0
when both bombLocator and non-bombLocators are stucked in hierarchy, bake and delete could delete the top level locator which is non bombLocator locator before baking the bombLocator underneath the hierarchy.
#15
atsbomb
opened
1 month ago
0
Run euler filter after animated locator generation
#14
atsbomb
closed
1 month ago
0
Think about possibility of introducing a time range for locator to store.
#13
atsbomb
closed
14 hours ago
2
Name the newly generated locator based on the source
#12
atsbomb
closed
1 month ago
0
# Error: RuntimeError: bombLocator\main.py line 91: No valid objects supplied to 'xform' command.
#11
atsbomb
opened
2 months ago
3
Having a locked attribute is bad idea. Turn that off during locator generation
#10
atsbomb
closed
2 months ago
1
work on component selection
#9
atsbomb
opened
2 months ago
1
examine the use case, changeSource() and offset feature might not be needed after all.
#8
atsbomb
closed
2 months ago
1
delete line 20.
#7
atsbomb
closed
2 months ago
0
make sure that it won't cause error when user is applynig pin to world for the CON that has rotation locked.
#6
atsbomb
closed
2 months ago
0
Needs a way to update existing locator
#5
atsbomb
closed
2 months ago
2
think of a way, or even if it's a good idea, to incorporate some of bombBake features into bombLocator
#4
atsbomb
closed
1 week ago
3
remove progress bar indication.
#3
atsbomb
closed
3 months ago
0
maybe extract the viewport refresh command as a decorator?
#2
atsbomb
closed
3 months ago
0
Think of a way to migrate bombBake workflow into bombLocator altogether.
#1
atsbomb
closed
3 months ago
0