Closed ketourneau closed 3 years ago
Thanks for reporting, I can confirm.
It should still work though (and fall back to non-Burst), right?
Yes, file is open but got errors in console
@atteneder I still have the problem with 3.0.2.
I try to update from 3.0.1 with package manager in unity. I try to uninstall/install DracoUnity with installer. I try to delete Library, Temp... unity folders and open again.
Undefined symbol: .../Temp/Burst/burst-aotfaqifuac.cyb/lib_burst_generated_part_0.o: _DecodeDracoMeshStep1
symbol(s) not found
While compiling job: System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Draco.DracoNative/DecodeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)
at <empty>:line 0
@Blocovin Sorry to hear that, but it works on my machine(s) 🤷
DracoUnity 3.0.2 Unity 2019.4.26f1 Burst 1.4.8 glTFast 4.0.0
I'm afraid I'd need better steps to reproduce.
@atteneder This is how I reproduce:
Got errors
@Blocovin
I created a new project and followed your steps 1:1 and didn't see any error.
I installed via OpenUPM installer (both glTFast and DracoUnity). Did you do it this way as well?
Burst was installed automatically (as dependency of DracoUnity). I noticed the Package Manager has a glitch, not showing it as installed in In Project
view mode, but it was installed.
@atteneder
Yes I installed GltFast and DracoUnity with OpenUPM installer: GltFast installer & DracoUnity installer.
I noticed that I need to restart Unity after installing DracoUnity to correctly got Burst imported.
Do you have errors if you reopen the new project after DracoUnity installation ?
@atteneder
I found the problem, error was gone when I create project in another path.
It's not a problem with DracoUnity, so sorry for the inconvenience & thank you for the help !
Best regards
@Blocovin
No worries. I'm glad you figured it out!
Hi,
We try to use GltFast 4.0 with DracoUnity 3.0.1 but got some burst errors when we load draco glb file. We use Unity 2020.3.9f1 LTS with Burst 1.4.8 on macos.