Hi!
I have a model with UV coordinates and vertex colors that crashes the whole editor when trying to encode it. The last line to be executed before crashing is:
dracoEncoderEncode(dracoEncoder, false); inside public static unsafe EncodeResult[] EncodeMesh on DracoEncoder.cs
Unity 2021.3.6 with 4.0.2 version of the package
Hi! I have a model with UV coordinates and vertex colors that crashes the whole editor when trying to encode it. The last line to be executed before crashing is:
dracoEncoderEncode(dracoEncoder, false);
insidepublic static unsafe EncodeResult[] EncodeMesh
on DracoEncoder.cs Unity 2021.3.6 with 4.0.2 version of the packageCrash:
The mesh info: