Closed 625673575 closed 1 year ago
It seems like the binary libraries are not getting linked to properly.
Go to the project view and follow this path: Packages/Draco 3D Data Compression/Runtime/Plugins/iOS
. Within that folder there should be a file named libdracodec_unity.a
. Certify that it is around 10MB.
If not, chances are you cloned this package manually and did not pull the GIT LFS files properly.
hth
@atteneder seems like something happening with xcode 14. i was able to build properly on xcode 13, but cant build it now with xcode14 + ventura
Hi; can reproduce this issue as well - XCode 14.1 (14B47b), will post back if I get a workaround.
Hi; can reproduce this issue as well - XCode 14.1 (14B47b), will post back if I get a workaround.
In my case it was git-lfs pointer files being copied into the build directory, manually repairing them fixed the error. ( :| )
@atteneder seems like something happening with xcode 14. i was able to build properly on xcode 13, but cant build it now with xcode14 + ventura
I guess so, the .a file is manually copied into the Plugins/iOS.But I don't ever try another version of xCode.
I just tried to build the demo project successfully using:
I need more information in order to help you. Maybe try building that project yourself and see if it works there?
No more info, so I assume it was a GIT LFS error and is resolved. Re-open with more info if that's not the case. Thanks!
I've tried to disable Burst compile, but it doesn't work