Closed xjedges closed 1 year ago
I am try to encode and decode the skinning infomation.
The source 'mesh' do have the boneweights, But the output 'meshNew' 's boneweights are missing.
[SerializeField] Mesh mesh; async void Start() { var results = DracoEncoder.EncodeMesh(mesh, Vector3.one); var draco = new DracoMeshLoader(false); for (int i = 0; i < results.Length; i++) { var meshNew = await draco.ConvertDracoMeshToUnity ( new NativeSlice<byte>(results[i].data, 0, results[i].data.Length), true, false, 5, 6 ); meshNew.bounds = mesh.bounds; AssetDatabase.CreateAsset(meshNew, $"Assets/meshNew{i}.asset"); results[i].data.Dispose(); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }
I am not sure if the encoder didn't save the data right or decoder didn't read the data right?
I am try to encode and decode the skinning infomation.
The source 'mesh' do have the boneweights, But the output 'meshNew' 's boneweights are missing.
I am not sure if the encoder didn't save the data right or decoder didn't read the data right?