Closed Babilinski closed 6 months ago
Absolutely! It's scheduled for the next release of KTX for Unity, this package's successor.
I've built a Android x86_64 DLL myself according to these instructions as a workaround. It seems to work fine. You can add it to your Assets/Plugins
folder, adjust the import settings, and keep using the upstream KtxUnity package.
Although I appreciate the offer a lot, I respectfully have to decline due to security concerns.
But the good news is it was already merged in the internal development branch. Expect release 3.3.0 next week latest.
Ah I didn't mean this as an offer to include my binary in the repo, of course that's a bad idea. It was more that others who see this issue know that building works. Good to hear that there'll be an official binary soon.
KTX for Unity 3.3.0 was released! Please transition to that package, as it is the official successor.
KtxUnity.Editor
System.EntryPointNotFoundException
for symbols ktx_get_image_offset
and ktx_get_image_size
on Windows.
Would it be possible to make this package compatible with Android x86_64? I couldn't find instructions on how to compile the plugin manually, otherwise I would gladly open a pull request to add support for this architecture.