Animation currently uses Unity's legacy animation system.
Current state is that Mecanim animation system is not fully available at runtime. You can exchange animation clips at runtime via AnimationControllerOverride, but creating an entire state machine from scratch via script is limited to Editor.
For design-time import this could still be a viable option. glTFast could create a default AnimationController and Animator component. Users can then customize the controller.
Animation currently uses Unity's legacy animation system.
Current state is that Mecanim animation system is not fully available at runtime. You can exchange animation clips at runtime via AnimationControllerOverride, but creating an entire state machine from scratch via script is limited to Editor.
For design-time import this could still be a viable option. glTFast could create a default AnimationController and
Animator
component. Users can then customize the controller.