atteneder / glTFast

Efficient glTF 3D import / export package for Unity
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Export Level of Detail (LoD) support #345

Open atteneder opened 2 years ago

atteneder commented 2 years ago

Exporting GameObjets using LoD via LODGroup will discard the different levels.

Possible solutions:

  1. Always pick the most detailed level or let users choose the level via export settings
  2. Export all levels…
    • …as different child nodes
    • …as different scenes
  3. Via MSFT_lod extension
bitinn commented 2 years ago

Just a quick note to say glTFast already export all meshes in the group, the problem is mostly on import, where Unity default model importer will setup LODGroup per this rule: https://docs.unity3d.com/Manual/importing-lod-meshes.html