Open tommynanny opened 1 year ago
Hi @tommynanny,
Thanks for reporting.
Right now, only a limited set of shaders is supported.
glTFast cannot automatically figure out how to map a material's properties to glTF materials. The future plan is to offer a simple way to define the mapping, so that custom shader graphs can be exported as well.
hth
Describe the bug I tried to export glb file from both the context menu and from the code in editor mode, but it seems some textures are missing which use custom shader graphs. The only texture that is exported correctly is the one that uses "Universal Render Pipeline/Simple Lit", the other textures that use custom Shader Graphs are missing. I was wondering if I missed something.
Files
Expected behavior to generate a glb file that has no missing texture
Screenshots![image](https://user-images.githubusercontent.com/22390882/185550651-72be8623-ffac-4d32-9b61-d13e8d011e97.png)
Desktop (please complete the following information):