Open kexar opened 1 year ago
Which render pipeline are you using? Can you show screenshots? Also, what are your Quality settings?
I suspect that the shader scales on different hardware tiers and the difference is expected in order to maintain performance goals.
Hi guys. I want to use the runtime import on Android (OpenGLES3) but the shader looks very different (much worse) compared to Direct3D in Unity Editor Windows. After I switch the editor to OpenGLES3 it looks the same as on Android.
I prefer the look of Direct3D, is it possible to get the same result on OpenGLES3?
Thanks!