atteneder / glTFast

Efficient glTF 3D import / export package for Unity
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Different visual when using Android / OpenGLES3 #498

Open kexar opened 1 year ago

kexar commented 1 year ago

Hi guys. I want to use the runtime import on Android (OpenGLES3) but the shader looks very different (much worse) compared to Direct3D in Unity Editor Windows. After I switch the editor to OpenGLES3 it looks the same as on Android.

I prefer the look of Direct3D, is it possible to get the same result on OpenGLES3?

Thanks!

atteneder commented 1 year ago

Which render pipeline are you using? Can you show screenshots? Also, what are your Quality settings?

I suspect that the shader scales on different hardware tiers and the difference is expected in order to maintain performance goals.