Closed bantte closed 2 years ago
Also don't forget about resolution after scorch combo. I don't have access to push PR, but I think it should look something like this:
if (Configuration.ComboPresets.HasFlag(CustomComboPreset.RedMageVerprocCombo))
{
if (actionID == RDM.Verstone)
{
if (level >= 80 && (lastMove == RDM.Verflare || lastMove == RDM.Verholy)) return RDM.Scorch;
if (level >= 90 && (lastMove == RDM.Scorch)) return RDM.Resolution;
UpdateBuffAddress();
if (SearchBuffArray(1235)) return RDM.Verstone;
if (level < 62) return RDM.Jolt;
return RDM.Jolt2;
}
if (actionID == RDM.Verfire)
{
if (level >= 80 && (lastMove == RDM.Verflare || lastMove == RDM.Verholy)) return RDM.Scorch;
if (level >= 90 && (lastMove == RDM.Scorch)) return RDM.Resolution;
UpdateBuffAddress();
if (SearchBuffArray(1234)) return RDM.Verfire;
if (level < 62) return RDM.Jolt;
return RDM.Jolt2;
}
}
it's fixed.
The melee combo doesn't allow you to use the finishing move unless you have 25 of each mana, even though it only requires 15 of each now.