attickdoor / XIVComboPlugin

Plugin version of the icon replacement features in dalamud
GNU General Public License v3.0
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[Suggestion][RDM] replace Verproc into Jolt with Verproc over Veraero/Verthunder #216

Open Atlas5976 opened 2 years ago

Atlas5976 commented 2 years ago

What is thy suggestion? As the title states, Verprocs should replace their respective spells instead of having them replace Jolt. It's a much more intuitive system and saves button space over the current setup.

1) Are abilities in question must be truly mutually exclusive? There is no reason to cast Verthunder instead of Verfire when Verfire is ready. Verthunder has a longer cast time and in normal usage cases one would cast Jolt before it.

2) Does this actually saves you button space? This saves one button over the current Verproc over Jolt setup.

3) Is it wild and wacky? Depends on your definition of 'wild and wacky'. The implementation could be as simple as "If Verfire is ready, then Verfire replaces Verthunder."

4) Is the overall level of intelligence required to execute is about as low as the floor? I am a mouthbreathing gorilla with a controller.

In all seriousness, I've seen concerns in regards to turning Jolt > Spell > Verproc > Spell into an entire combo setup and I wholeheartedly agree that having a setup like that would basically have RDM's rotation on two buttons. Such is why I suggest removing Verproc into Jolt in lieu of just adding this on top of it—this setup reduces the number of needed buttons from 4 to 3, without having the plugin play the game for you.

To play Devil's Advocate, I can see one scenario where having a setup like this could be detrimental: If a player has both verprocs active, and they cast Jolt, their next spell will be dualcast. If they use the Verproc after that. It's wasted, however, this situation comes about as a failure in execution on the player's part even without a combo setup, as if they Dualcast Verthunder while Verfire Ready, they run the risk of resetting Verfire Ready, and 'wasting' a proc.

Perhaps—If we're intent on keeping the Verproc over Jolt setup—the two combos could be designed as a toggle, or drop-down menu, where the individual player can select their preference for Verproc behavior.

Neriek commented 2 years ago

To play Devil's Advocate, I can see one scenario where having a setup like this could be detrimental: If a player has both verprocs active, and they cast Jolt, their next spell will be dualcast. If they use the Verproc after that. It's wasted, however, this situation comes about as a failure in execution on the player's part even without a combo setup, as if they Dualcast Verthunder while Verfire Ready, they run the risk of resetting Verfire Ready, and 'wasting' a proc.

This here could also be circumvented by having the plugin recognize which proc'd first, which would be the one with the lower status countdown. Hell this way you could have it go Jolt, verthunder, [proc/jolt], veraero, [proc/jolt], verthunder and repeat.

I'm 100% for this suggestion as I'd much rather run both combo mods and have 1 Jolt on my bar rather than 2(or even better 1 button for the whole combo). For now though I've resigned to having just verthunder combo on and veraero off.