I assume this is the implementation you were looking for. This works on staging, but I guess the only issue is the obvious ambiguity problem;
SerpentCombo is an ambiguous reference between
Dalamud.Game.ClientState.JobGauge.Enums.SerpentCombo
and
FFXIVClientStructs.FFXIV.Client.Game.Gauge.SerpentCombo
So, it's not spiffy looking, but it works.
IIRC we could also handle Death Rattle & Last Lash this way, if we want to.
I assume this is the implementation you were looking for. This works on staging, but I guess the only issue is the obvious ambiguity problem;
SerpentCombo is an ambiguous reference between Dalamud.Game.ClientState.JobGauge.Enums.SerpentCombo and FFXIVClientStructs.FFXIV.Client.Game.Gauge.SerpentCombo
So, it's not spiffy looking, but it works.
IIRC we could also handle Death Rattle & Last Lash this way, if we want to.